Acceleration Settings

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Andy Cohen
Posts: 170
Joined: Mon Mar 21, 2016 4:43 pm

Acceleration Settings

Postby Andy Cohen » Wed Mar 23, 2016 8:09 pm

It would be REAL nice if we could set acceleration in a way that is coupled to the object and not necessarily a FW setting (although I'd take a FW setting if nothing else were possible). I'm seeing significant ringing and slowing down acceleration for prints where it is important would help the problem.

LonV
Posts: 38
Joined: Mon Mar 21, 2016 8:55 pm

Re: Acceleration Settings

Postby LonV » Wed Mar 23, 2016 10:01 pm

There's a GCODE for it. M201/M202/M204

Andy Cohen
Posts: 170
Joined: Mon Mar 21, 2016 4:43 pm

Re: Acceleration Settings

Postby Andy Cohen » Wed Mar 23, 2016 11:22 pm

Do we know if the gcode has been included in their branch?

LonV
Posts: 38
Joined: Mon Mar 21, 2016 8:55 pm

Re: Acceleration Settings

Postby LonV » Thu Mar 24, 2016 12:18 am

No, not sure.

Jetguy
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Joined: Tue Mar 22, 2016 1:40 am
Location: In a van, down by the river

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Postby Jetguy » Thu Mar 24, 2016 12:38 am

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Last edited by Jetguy on Thu Apr 07, 2016 5:33 pm, edited 1 time in total.

LonV
Posts: 38
Joined: Mon Mar 21, 2016 8:55 pm

Re: Acceleration Settings

Postby LonV » Thu Mar 24, 2016 1:18 am

Nices, thanks Jetguy

Andy Cohen
Posts: 170
Joined: Mon Mar 21, 2016 4:43 pm

Re: Acceleration Settings

Postby Andy Cohen » Thu Mar 24, 2016 4:42 am


So... can I correctly assume that the current default setting for acc in the N2 is X 1000 and Y 1000?

Andy Cohen
Posts: 170
Joined: Mon Mar 21, 2016 4:43 pm

Re: Acceleration Settings

Postby Andy Cohen » Thu Mar 24, 2016 5:28 am

It works. I set M201 X 200 Y 200 in the start script and I am printing an object where ringing is an issue. I can see the speed ramp up then slow down in shorter toolpath runs. I set it to print, should be done by morning. We'll see how it does!

Andy Cohen
Posts: 170
Joined: Mon Mar 21, 2016 4:43 pm

Re: Acceleration Settings

Postby Andy Cohen » Thu Mar 24, 2016 4:03 pm

The slow down made no difference in ringing. Sigh...


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