mouse button mapping.

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muzzlitebeer
Posts: 16
Joined: Sun Mar 07, 2021 1:48 pm

mouse button mapping.

Postby muzzlitebeer » Fri Apr 02, 2021 2:54 am

On all the other slicers I use, (and I've also set up my Fusion360 mouse the same) I use the middle button scroll wheel to 'Zoom View' (same), right button to 'Pan View' (same) and the left button to 'Rotate View'. (unable to achieve)

It seems quite straightforward to map this in preferences, but I'm not allowed to remove the 'option' option for rotate view. It says "Left button is already occupied".

By what?

I notice it says at the bottom of the Preferences pane; "Note: Left Button is only used to model manipulation."

But... that's exactly what I want to do. I would much prefer to not have to press a modifier key on the keyboard to do the most common activity when prepping a print.

Is it possible to turn off that restriction somehow?

BTW, I have a 6 button (plus scrollwheel) Logitech mouse, but IdeaMaker only sees Right, Left and Middle...

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Vicky@Raise3D
Posts: 7808
Joined: Fri Mar 25, 2016 3:54 am

Re: mouse button mapping.

Postby Vicky@Raise3D » Sat Apr 03, 2021 3:39 am

Only left button is currently used for moving model. If open it for rotate view, it will cause conflicts.

muzzlitebeer
Posts: 16
Joined: Sun Mar 07, 2021 1:48 pm

Re: mouse button mapping.

Postby muzzlitebeer » Sat Apr 03, 2021 5:46 am

Why can't the user decide which button does what?
Let the user decide which button they want to use to move the model.
Geez, Raise3D aren't owned by Apple are they?

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Vicky@Raise3D
Posts: 7808
Joined: Fri Mar 25, 2016 3:54 am

Re: mouse button mapping.

Postby Vicky@Raise3D » Tue Apr 06, 2021 2:02 am

We will add this requtest into developing list.

muzzlitebeer
Posts: 16
Joined: Sun Mar 07, 2021 1:48 pm

Re: mouse button mapping.

Postby muzzlitebeer » Tue Apr 06, 2021 4:31 am

Thank you.


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