Life Size Apocalypse Bust

Show off your prints, mods, etc.
JL Mussi
Posts: 23
Joined: Mon Oct 23, 2017 7:40 pm

Re: Life Size Apocalypse Bust

Postby JL Mussi » Sun Apr 15, 2018 6:54 am

Rob, I have been 3d Modeling since 2004. Started out with Maya. I have used Softimage (which i really liked before it got killed off), Houdini, 3dsMax, Mudbox, Modo and Z-Brush for modeling. I actually prefer Maya (or a primary package) for hard surface. But for concepting, organic modeling or fine details I use Z-brush.

I have some more of my modeling work at: http://jlmussi.com/

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robpauza
Posts: 44
Joined: Wed Apr 20, 2016 11:50 pm

Re: Life Size Apocalypse Bust

Postby robpauza » Mon Apr 16, 2018 12:16 pm

JL Mussi wrote:Rob, I have been 3d Modeling since 2004. Started out with Maya. I have used Softimage (which i really liked before it got killed off), Houdini, 3dsMax, Mudbox, Modo and Z-Brush for modeling. I actually prefer Maya (or a primary package) for hard surface. But for concepting, organic modeling or fine details I use Z-brush.

I have some more of my modeling work at: http://jlmussi.com/


Impressive work all around. I started off in an old Amiga program called Truspace (which was terrible), then went to Max, Lightwave, then attempted to transition to Modo but wound back with Lightwave just because I already knew it. ;)

Anyway, great work. I can't wait to see how you finish this.


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