and when you get the copperfil buffed right

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walshlg
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Re: and when you get the copperfil buffed right

Postby walshlg » Sun Mar 05, 2017 12:35 am

looks great!

bellatrixzen
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Location: Colorado, USA

Re: and when you get the copperfil buffed right

Postby bellatrixzen » Tue Mar 07, 2017 10:24 pm

That is very cool!

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redUFO
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Re: and when you get the copperfil buffed right

Postby redUFO » Tue Mar 07, 2017 10:57 pm

That looks pretty cool. Did you print that at .10?
Maker of Star Wars stuff
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lami3d
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Location: Marseille - France

Re: and when you get the copperfil buffed right

Postby lami3d » Thu Mar 09, 2017 1:59 pm

Great work !

I'm going to test bronzefill and i just have a look to this model on thingiverse
The hat and the skull are 2 "parts" and it's not great, i think we can leave the hat if we pull hard.
I thought to union them in blender or something like that.

You print it as it is ? i was wondering if there's other way to solve these cases ?

lami3d
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Location: Marseille - France

Re: and when you get the copperfil buffed right

Postby lami3d » Thu Mar 09, 2017 2:26 pm

Ok, i am new in blender :)
maybe union is what the designer had to do because, i ungroup the the 2 parts to union them in blender and i've got the same result :lol:

lami3d
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Location: Marseille - France

Re: and when you get the copperfil buffed right

Postby lami3d » Thu Mar 09, 2017 7:17 pm

I have deleted the mesh inside the hat and fill the hole that remains at the bottom. i did the same with the "crater" on the top of the skull.
And then, the union is working and the model is in one piece. I did with blender and also meshmixer to test.

I thick a little bit the sides of the eyes because if you want it 50% or even 75%, S3D will ignore thin walls and leave some holes ( i find ideamaker better on this point because it manages to print a sigle wall when it's necessary...).
But, i had to do that manually... and there's a function in meshmixer that fix thickness (print-->repair parameter->fix minimum thcikness 1,00mm for exemple) but it has not corrected the both sides, only the right side eye... i change the thickness but it's not related.... i don't understand why. Or maybe, it's the limit of the software...

SkullHatMeshmixer.stl
(3.12 MiB) Downloaded 380 times

lami3d
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Location: Marseille - France

Re: and when you get the copperfil buffed right

Postby lami3d » Fri Mar 10, 2017 6:54 pm

20170310_182501[1].jpg

lami3d
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Location: Marseille - France

Re: and when you get the copperfil buffed right

Postby lami3d » Fri Mar 10, 2017 6:56 pm

on the left (50%), it's like out of the printer
on the right (70%), i've grinded it
i will let the right one outside tonight and finish it tomorow with a incolor coat...

gatorcsm
Posts: 1
Joined: Wed Apr 19, 2017 11:44 pm

Re: and when you get the copperfil buffed right

Postby gatorcsm » Wed Apr 19, 2017 11:47 pm

What settings did you get to work with your copperfill? Are you using a modified extruder or stock?

I've been playing with settings for months and can't get it to finish even a small job.

Chris

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Billucas
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Location: Quebec, Canada

Re: and when you get the copperfil buffed right

Postby Billucas » Fri Apr 21, 2017 12:36 pm

Wow! Great result. Thanks for sharing us.


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